STEP 9: Now that we've set the speed we want, let's fly to the next Codester to pick it up!
- Click Run to see the pick up location.
- Go to . Drag out a Glide To command and drop it at the bottom of your program.
- Change the x and y coordinates to send the UFO to the Codester.
To navigate the page using the TAB key, first press ESC to exit the code editor.